This is a non-comprehensive list of various game jam submissions and similar small projects I've created over the years. The defining feature of these project is their heavy time restrictions, with the amount of time each of the prototypes took to complete ranging between one to three days. They mostly serve to quickly come up with and test ideas without much time commitment, rather than continuously iterating on the same projects for weeks or months.
Link: https://leacoquoz.itch.io/sansu-vs-lords-of-the-meat
Sansū VS Lords of the meat is a hack-n-slash game, combined with math-based fighting mechanics. It was produced during an internal game jam at Zürich University of the Arts, with a team of 14 game design students. I was responsible for the mechanics and asset implementation. The game was built around the restrictions of combining mathematics with hack-n-slash mechanics. resulting in a game where players must solve simple math questions quickly to perform special attacks.
Link: https://lyannjohnes.itch.io/shop-or-drop
This game was created in an internal Game Jam at Zürich University of the Arts with a group of 14 students over the course of three days. Within the frame of the game jam we were tasked to combine the topic of teleshopping with the mechanics of match-3 games, resulting in this prototype. I was responsible for the games mechanics, which feature an endless runner on ladders on one side of the screen, while the player plays a teleshopping-inspired match 3 game to "buy" upgrades and buffs on the other side of the screen.
Link:https://thedragonstar.itch.io/awesomemothgame
S.P.A.M. (Super Pretty Awesome Moth-game) is a small project created at Nordic Game Jam 2024 within 48 hours. The game revolves about the player guiding their moth friend by use of mirrors and light beams, using the moths desire to chase the light to their advantage.